Magic

Magic is the supernatural force of energy that is both external and internal, existing in people, places and objects, and can be transmuted by the user into magical powers that yields upstanding results in both practice and combat. The user is able to draw the energy from their surroundings. However, the ability of mana relies more on the use of different methods of magic such as spoken incantations and mystic items, like spell books, charms, talismans, and weapons in order to achieve the effects that the user desires. The user has access to magic, the use of rituals, symbols, actions, gestures, or language, to exploit supernatural forces to varying degrees, with only their skill, personal power-level and morality to define the borders. Given the flexibility of magic, its users have essentially limitless possibilities for what they can accomplish.

Magic Items
The user has access to an object that grants them mystic powers. Some of the best known objects in this category include wands, staffs, rings, cloth and weapons. The most powerful of these objects allow a powerful magic user to unleash the full extent of their skills. It may be more easily utilized by a user who was born with an affinity for the arcane, although this is not always the case.

If users with little to no prowess in the arcane arts enter into contact with them, then the power of the artifact may overwhelm them, causing many side-effects such as not being able to use the power or being driven to madness, or even dying. Note that the object can be wielded by anyone, even those who are not born with an affinity for magic. In this case, it may take more time to learn or control all of the abilities that the artifact possesses. In the case it is a weapon which the user is already familiar with, like magic arrows for example, than it may be easier to utilize them even without any experience in the mystic arts.

Limitations

 * Magic is balance, meaning the benefits it provides may result in consequences to offset it.
 * Magic may be needed to defeat magic.
 * Stronger magics will overcome weaker ones.
 * Magic often drains a person's stamina.
 * Naturally, stronger magic puts a much greater strain.
 * Magic may be unpredictable, if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but correctable, to destructive to lethal, to catastrophic to apocalyptic.
 * Without the knowledge or proper skill, the intended use of a spell can create unpredictable or potentially dangerous results.
 * There may be some side effects to using certain types of magic or spells.
 * Society with knowledge about magic is likely to have rules/laws about its use, and areas of magic that are forbidden.
 * In some societies, magic may be limited to a specific class or status.
 * The use of magic may also be further limited to a certain species, as only some species may possess the required physiology and/or organs to facilitate magic use.
 * User may be unable to use spells that are beyond their imagination.
 * Using magic may take concentration, focus and mental strength.
 * May react disastrously with Science Manipulation.
 * May disrupt/cancel out technology.
 * May need to perform certain actions/fulfill conditions to use magic, ranging from specific words/songs, certain hand/body moves, materials that may be consumed or even extensive rituals.